The Moon's Portrait
Game Proof of Concept

A game art package featuring character and environmental concept pieces. The landscapes and historical elements draw from classic Chinese mythos and fairy tales. You play as the celestial archer whose ancient myth is retold as you take vengeance against the gods who have imprisoned your wife, the moon goddess Chang’e. Betrayal, trust, shifting moralities, and new allies will re-paint the portrait of the celestial courses. The game leads you across mythic landscapes and towering giants to recover seven divine artifacts to reverse destiny’s path and retie the red strings of fate.


Fish out of Water!
Game Proof of Concept

Video

A video game mock-up, telling the story of Ebby as he moves into a new house, town, and juggles being out of his element and missing what used to be home. Go through the complicated journey of departure and alienation in a cute click-and-point.


Two Ways Out (T.W.O)
3D Enviroment, Animation and VFX

Video

A 3D animated environment. What happened here?


Hotwire
Game Proof of Concept

Video

Game mock-up inspired by Elmore Leonard’s novel Swag. Play as the totally honest and upright car salesman, Frank, and maybe dip your toes into some heists with your partner in crime business, Stick.


The Moon's Portrait of immortality

The Moon's Portrait of Immortality is a game art package, featuring character art, environmental concept art, and weapon features. The landscapes and historical elements are based on classic Chinese mythos and fairy tales, with a large portion of the designs being based on the stories and visual details of the Yunnan ethnic minorities.The main character, Hou Yi, will have his ancient myth retold as you, the player, will explore as the celestial archer across ancient China. Hou Yi's apprentice, blinded by his greed for immortal life, sought out pills given as a prize from the Jade Emperor to Hou Yi for saving the earth from the scorch of the 10 Sun Crows. To deny the apprentice of his greed and defiance to the Emperor's intentions, Chang'e took the pills herself, in an act of final mercy to the apprentice, sparing him and her husband of the gods' judgments and taking on the sin herself. The pills themselves grant immortality, but due to her spiritual weakness, her body ascended to the moon. The heavenly officials saw her outcome as a justified sentencing and created the Lunar Palace, holding her within.Hou Yi, to reunite with the sole beholder of his affections, will seek out the 7 Divine Artifacts that, combined, could challenge even the strongest of beings and reverse the fates. He will take on towering giants and ruthless gods who look to uphold the imprisonment of Chang'e and her sentence of immortal solitude within the Lunar Palace.

Character Art + Weapons

3D character model

Video

enviroments

Hou Yi at the gates of the Lotus Temple, facing the Tian Gou, a hungry beast created to devour the moon.

BEHIND THE SCENES


Fish out of Water!

A video game mock-up, telling the story of Ebby as he moves to a new house and town. Fish out of Water! humorously explores the tension between feeling out of place and fighting to belong. Ebby, a fish living among his human family and neighbours, serves as a visual metaphor for alienation, nostalgia, and adaptation.This story emerged from my own experience of moving out and selling my childhood home. The transition brought a strange unease, a feeling of no longer belonging anywhere, untethered beyond the temporary stays I rented. Ebby’s story is both my goodbye to that space and a love letter to the growth that comes with departure, finding confidence, and making new friends.

Fish out of water! video demo

Video

Character sheets

backgrounds

sketches


TWO WAYS OUT (T.W.O)

This project challenges the idea of storytelling through purely environmental settings and design, without characters, dialogue, or annotations. Alongside animation and VFX, I focused on sound design, layout, and lighting to create the atmosphere and visual direction. Two Ways Out prompts viewers to ask questions and imagine the answers.

Two ways out (Video walkthrough)

Video

Stills

Behind the scenes


HOT WIRE

Hotwire was a mock game package inspired by the novel 'Swag' by Elmore Leonard. The story follows a sleazy car salesman, Frank, as he falls down the pipeline of planning and executing armed heists with his partner and car robber, Stick.I created everything in the project from drawn assets, animations, and UIs to sound design, custom sound effects, and even sourced the "voice" acting.

Video Game Mock demo

Video

Stills (Slideshow)


That's me! Kiki!

Hi! I'm an multidiciplinary artist based in Toronto, Canada. I love to tell stories inspired by or based on history, mythology, and culture. My passion lies in world-building with purpose and intention. I'd like for my art to convey with even the smallest details that a larger narrative exists - to look at a prop within a larger environment and think, why is this here? What bigger story played out before we arrived here? I beleive that everything within a project should play its part in it's context and act as a clue for the viewer to interpret the story or feed their curiosity.In my free time, I love to research niche topics, gathering photos for my project moodboards and of course, playing video games. I could talk endlessly about Roguelikes or games with massive, towering bosses in expansive landscapes (Why yes, I do love Shadow of the Colossus).

Let's work together: [email protected]